The clock protocol provides a game-specific clock that is synchronized across all stations in the mesh. The speed at which the clock advances is controlled by the game. When a station wants to synchronize its clock, it sends a request to the station with the lowest index in the mesh. This is not necessarily the host.
Offset | Size | Description |
---|---|---|
0x0 | 1 | 0 = request, 1 = response |
0x1 | 1 | Sequence id |
0x2 | 8 | Request clock value |
0xA | 8 | Response clock value |