The following RPC methods seem to the same in all games that use libeagle.
The server keeps track of 32 global counters.
Methods
| RPC | Name |
|---|---|
| 16 | NotifyServerCounter |
| 17 | SetServerCounter |
| 18 | GetServerCounter |
| 19 | IncreaseServerCounter |
| 20 | ? |
| 21 | ? |
| 22 | ? |
| 23 | ? |
| 24 | ? |
| 25 | ? |
(16) NotifyServerCounter
| Bits | Description |
|---|---|
| 8 | Counter index |
| 64 | Value |
| 16 | Node id |
(17) SetServerCounter
| Bits | Description |
|---|---|
| 8 | Counter index |
| 64 | Value |
| 1 | Unknown |
(18) GetServerCounter
| Bits | Description |
|---|---|
| 8 | Counter index |
(19) IncreaseServerCounter
| Bits | Description |
|---|---|
| 8 | Counter index |
| 64 | Value |
| 1 | Unknown |