The following RPC methods seem to the same in all games that use libeagle.
The server keeps track of 32 global counters.
Methods
RPC | Name |
---|---|
16 | NotifyServerCounter |
17 | SetServerCounter |
18 | GetServerCounter |
19 | IncreaseServerCounter |
20 | ? |
21 | ? |
22 | ? |
23 | ? |
24 | ? |
25 | ? |
(16) NotifyServerCounter
Bits | Description |
---|---|
8 | Counter index |
64 | Value |
16 | Node id |
(17) SetServerCounter
Bits | Description |
---|---|
8 | Counter index |
64 | Value |
1 | Unknown |
(18) GetServerCounter
Bits | Description |
---|---|
8 | Counter index |
(19) IncreaseServerCounter
Bits | Description |
---|---|
8 | Counter index |
64 | Value |
1 | Unknown |