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NEX Protocols

As explained on the Game Server Overview page, NEX is based on Quazal Rendez-Vous. Many protocols come from the original Quazal Rendez-Vous library, but Nintendo also implemented some new protocols.

See also: RMC Protocol

Common Protocols

Nintendo Only

Game-Specific

IDGameProtocol
200Pokemon BankShop
200Rayman LegendsOLS storage
201Super Smash Bros. UltimateTournament

Not provided by NEX

Ubisoft games always use the original Quazal Rendez-Vous library instead of NEX. The following protocols are not implemented by NEX, but may seen in Ubisoft games:

IDProtocol
12Back end management
16Simple authentication
17Siege
26Competition
28Client settings
29Ubi account management
30Geo localization
31News
35Privileges
36Tracking 3
39Localization
42Game session
44Sub account management
45IP to location
46IP to location admin
47Ubi friends
48Skill rating
49Uplay win
51Title storage
53User storage
55Player stats
60Spark
71Offline game notifications
72User account management
84Siege admin
?Web notifications storage
?Title storage admin
?User storage admin

Internal protocols

These protocols seem to be used internally by the servers. Likely for their inter-server communications. Many of these can only be observed through the Debug protocol. However some games implement subsets of these protocols

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